The Angstrum must reach a given level of charge in order to fire a single shot or volley.
Tapping the fire button will let out a single, very accurate rocket which can be used to pick off targets from long or medium range or be held halfway or fully to release half or the entire magazine respectively, which will cause a wide spread of rockets to cover large groups at closer ranges.
The actual status chance per rocket is 22%.
The UI status chance value of 52.5% refers to the status chance from all three rockets.
If you increase the magazine size, the damage would also increase.
In other words, the damage that is shown in the Arsenal refers to the total damage that can be dealt from a single magazine.
The UI damage value of 1350 refers to the total impact and explosion damage from all three rockets.
The Angstrum's blueprint can be purchased from the Market.
Enemies can destroy the rockets with gunfire or area of effect explosions.
Rockets have a short delay after firing before being able to fire again.
Fully charged shot consumes the entire magazine, even when magazine mods are used.
Extremely low magazine size of 3 rounds requires frequent reloading.
The weapon fires as soon as it has reached a full charge, which can lead to premature firing.
Explosion has linear damage falloff from 100% to 60% from central impact.
Multishot will cause partially-charged shots to spread out further, eliminating its long range potential.
Charged barrage spreads rockets out, reducing the effective range considerably.
Projectiles have travel time, slow speed, and are small, making long range shots difficult.
Innate Blast damage – less effective against Ferrite Armor.
Can benefit from Fulmination ( Primed).
Can be fired with a partial charge to fire only part of its magazine.
Can be charged to unload more of the weapon's magazine and fire extra projectiles.
Explosion does not need direct line of sight to deal damage and will penetrate walls.
Initial hit and explosion apply status separately.
Rocket explode in a 3.6 meter radius on impact with a surface or enemy.
Innate Blast damage – effective against Machinery, Robotics, and Fossilized.
Tied with Prisma Angstrum for highest base damage of all secondaries.
This weapon can be sold for 5,000 Credits 5,000 Characteristics Its charge-based trigger allows for firing precise single shots, or emptying the entire magazine as a spread barrage for engaging single heavy targets or large groups. The Angstrum is a heavy sidearm of Corpus design that fires powerful micro-rockets.